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CREATIVE POTENTIAL OF COMPUTER GAMES IN THE CONTEXT OF FORMATION OF INNOVATIVE THINKING

Abstract

The author substantiates the thesis about the creative potential of some computer games. The features of computer games which allow speaking about them as training tools for formation of innovative thinking are addressed.

About the Author

V. A. Pomelov
Chelyabinsk State Academy of Culture and Arts
Russian Federation
Vladimir A. Pomelov – post-graduate student at the Department of Philosophy


References

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7. McGonigal J. Reality Is Broken: Why Games Make us Better and How they Can Change the World. London: Penguin Books, 2011.


Review

For citations:


Pomelov V.A. CREATIVE POTENTIAL OF COMPUTER GAMES IN THE CONTEXT OF FORMATION OF INNOVATIVE THINKING. SibScript. 2014;(4-2):206-209. (In Russ.)

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ISSN 2949-2122 (Print)
ISSN 2949-2092 (Online)